I’d show you some AMAZING battles (not lagged) among me and other pro players, but I wouldn’t want this to seem a self-promotion spam thing. The 3rd player leaves the lobby (the host still being the same, everything returning IDENTICAL to how it was before the 3rd player entered), but the lobby remains lagged. It even happens between players with excellent, low ping, fiber connections, among other odd things, such as:Ī 3rd player enters the lobby and lag starts. This problem goes beyond the ‘natural’ lag that occurs when one or more players have a crappy connection. If any of you feels able to do that, how much would you charge for the job? Ultra-hypothetically: would it be possible to turn it from delay-based netcode to rollback netcode? Hypothetically, is it possible to fix the code to solve the lag issues? Hypothetically, is it possible to reverse-engineer the software to get its code nice and shiny? (Just add the https and www things and replace the underscore with the dot, I can’t post links yet). So, I thought, heck, this is the place to ask my burning question!ĭropbox_com/sh/1fufg1evmv2jl9n/AAAcDjUTR0R9paIvTt3twUP_a?dl=0 This forum seems pretty hard core on any topic it covers! Wow! I just discovered this website and forum thanks to a very niche hardware search, and here you are game developers too!